![]() a buff system, ammo types, special moves and puzzle saving special items. Then that curve takes a steep upwards turn, laying combos. There is a learning curve that starts soft, allowing the player room to learn the basics and explore some combos. Both to perfect their play styles and make the most of their growing list of abilities. Darksiders: Genesis is also perfectly playable solo where you are encouraged to swap the characters often. While online co-op is satisfying with or without friends, sitting on the couch is where its at. The dungeon mobs do not stand a chance as you wade through them. Especially explosive once War and Strife are levelled up and throwing down combos. ![]() In co-op the game is a tour-de-force of destruction. Minor issues aside, once the game gets going and you start to see the options available the plate spinning begins. What does Darksiders: Genesis have under the hood? Where you’ll never work out how to reach them, until you skill up and replay a mission for the thrill of a chest. Yes, collectibles are often floating up in the sky. Not easy given the amount of verticality on offer. Even when there are secrets and collectibles tucked away, part of the challenge is getting a decent view. An essential addition to any good Isometric Action RPG is the ability to swing the view around. The camera just doesn’t ever feel quite right, mainly you can’t swing it around. This kind of game lives for toe-to-toe action and walking many leagues, slowly. Riding gives you faster travel along with a few other options for combat and to be honest I barely used it. This is relieved by adding a horse to the horseman, a quick tap of L1 and R1 will set you on your ghostly way. Pace wise the level design can be deceiving, because the worlds are big and there is a fair bit of walking between skirmishes. In fact the camera, rather lack of controllable camera is a pain. Out of the traps there are a couple of things that hold you back, the initial pedestrian pace and the zoomed out camera. It’s all about some McGuffins and Lucifer and stuff. The game itself is mooted as a Strife focused prequel in the Darksiders timeline. All well and good, apart from the mid-west American chatter they spill out. This episode centres around War and Strife, mythical versions of the Horsemen of the Apocalypse. Luckily its not hard to pick up, staying with the story might be harder. Having not played the Darksiders games until now I am at a loss when it comes to the canon. Even Warhammer 40k Inquisitor gets an underdog look in and I know one day I will find that long lost WWII game by Black Isle on PS2. Alienation, the Diablo series, Dark Alliance (PS2), Zombieland. Some of my all time favourite games fall neatly into this category. Darksiders: Genesis is an Isometric Action RPG, and I love a good Isometric Action RPG.
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